OK, it may all be utterly brainless, but if you're after a straightforward pick up and play, gung-ho shooter with an RTS sideline, you won't find many better - or friendlier. A few more combos or melee weapons wouldn't have gone amiss. Savage XR is a unique RTS/FPS hybrid game available as Freeware for Windows, Linux and Mac, that can be played either online, on LAN or offline against bots (without commander). The only downside is the close combat, which basically comprises of running, jumping and slashing with sword or pincer. Commanders can even summon giant monsters to do a Godzilla-style demolition job on a rival HQ. When you do kill an enemy, the corpse drops cash so you can buy new upgrades at your base - everything from plasma guns to stronger avatars. Your existence is part of a never-ending production line of disposable warriors, who are constantly killed and respawned. Even when you take extraordinary care, you'll probably only last a couple of minutes in battle. The thing about exploring is that you usually stay alive longer too. Nobody forces you to do anything and it's great to know you can explore your surroundings and not get W the boot for doing so. If, on the other hand you just want to run around hacking the indigenous wildlife to pieces, you can do that too. Orders from the top are more like suggestions if you want to help construct a watchtower on the edge of your team's territory then fine - go ahead and do it. And although technically you're a mere pawn, you never feel as though you have to do anything. For other team members, Savage is a straightforward action game. For them, the game is played from an overhead RTS viewpoint. Team commanders are the players who generally have the most responsibility, insofar as they're the ones who decide where to build base structures and what the overall strategy should be. Two opposing teams of up to 32 players (one comprising of humans and the other beasts) each construct a base, research loads of weapons and stalk each other around fantastically designed levels, from mountains to swamps. At least, that's what it used to be like - before Savage. Drifting through the uninhabited servers, I often wonder what it's like to be surrounded by enthusiastic, eager team-mates, all willing me on as I scythe my way through extraterrestrial pie. I seem to have this knack of choosing games that nobody else wants to play. While it never worked out with a large group, it was fun when most people had passed out by about noon the next day.Strange as it may seem, I've been pretty bored online recently. To sum it up, my absolute favorites are Zombie Master, Savage XR, and Rune. (Don't tattle on me, but for Midterms in my class, I had my students play Rune.) The same goes for (somehow) picking up a mug of mead without any arms and (again, somehow) growing your arms back. Nothing can top the feeling you get when you chop off another man's arm and beat him to death with it. Hack-and-slash built on the Unreal Engine, complete with decapitation and limb removal. Beasts vs Humans, each with an RTS commander and players who could choose between hack-and-slash or shoot-em-up.įinally, one of our absolute favorites was Rune. This was another RTS/FPS/TPS hybrid, which can be easily compared to Natural Selection 2. We would also play Savage (Now known as Savage XR, which is available for free, along with Savage 2). It definitely had its fair share of bugs due to most of the maps being community made, but it was still exceptionally fun. It's and RTS-FPS hybrid, where all humans played in first-person while a single player was the RTS-style Zombie Master. We'd always start off with Zombie Master, which is a Half-Life 2 mod. It would never fail that we'd end up playing the same games each time. It was usually 8 to 10 on average, with about 16 at the maximum. I've only been to LAN parties that consisted of a small group of friends. Unfortunately this game is now banned on Twitch (but welcomed with open arms on Hitbox) and tournament organizers are now afraid to include it as a main game. It's a very large mod of Smash Bros Brawl that aims to make every character viable and brings back the technical skill ceiling and physics of Melee. It's stupid being able to shred apart a team on a save/eco round and farm up a ton of money for the next rounds.Īs far as T side vs CT side, they're quite balanced now but for the longest time the game was very CT sided.įor console/emulator: Super Smash Bros Project M. The team that keeps losing full buy-rounds shouldn't have such a fair chance to win rounds when their economy is in the gutters. Pistols are a little overpowered which leads to too many eco rounds/force buys being won. Now that CS:GO has had a ton of changes I'd say it's very balanced except for a few minor things. That's why most dedicated deathmatch servers limit awpers to 1 or 2 per server. When you guys were talking about CS, were you talking strictly deathmatch? Because the game isn't balanced around DM.
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